4
Aug
Something I’ve learned (possibly the hard way), over the past few years, is that playing games in a development environment is absolutely no substitute to playing the games against other people, which, at the end of the day, makes a lot of the decisions made personal. I can sit here for hours and say “Yep, they would like this”, but I’ve never really stopped to ask the question “But would they?”.. So, with this in mind, I’m hoping to extend an olive branch back to the community with some posts known as ‘Ask the Players’, where I chuck out general ideas, and you form them into something a little more specific, not only to see if we are on the same page, but to allow the creativity flow both ways. There may be some ideas which your thousands of game play hours may be able to contribute and have taken on board.
To allow for everyone’s voices to be heard, i wont be asking for technical implementations, or for users to produce code (I’ll be handling that myself!), but instead just general descriptions or if you’re feeling creative, a few images, and with a little luck, I’ll be able to generate something which meets most peoples need.
Obviously, I have full discretion on the features / functionality implemented, and may not be able to give feedback on every suggestion, and you may not see every suggestion plugged into the next produced game either, but I’ll endeavour to have the best suggestions implemented in some form or another, so when the new games come along, we’ll have something which is intuitive, accessible and easy to play for everyone.
The first ‘Ask the Players’ will be coming in a couple of days, so stay tuned!
Posted Monday, August 4th, 2008 at 10:42 pm
Filed Under Category: General
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I’d love to see tracking of ip tools installed, proxies not allowed, smtg that removed doubt of multi. players. IMHO this has been a major downfall for DG. No accusations, no finger pointing, I just know the availability of this stuff, it needs to be able to be done, 2 cents worth, thats all.
Convertors implemented again.
Someway to get something similar to sector wars back, as the v2 code is now, by t1000 the game’s outcome is pretty predictable, by t1500 it’s pretty much done for smaller alliances, unless the smaller alliance is very “seasoned”.
Trying to say that when travel was different and sectors had to be “conquered” the first 600-1000 ticks was a game in itself then there was the second half where the stronger fought.