5
Sep
Ships
There are only three combat military ships in the game: Fighter, Bomber & Battleship. These provide a rock-paper-scissors type approach to combat that should simplify the system for new players, but hopefully still make the game tactical enough for die-hard players.
To invade hostile colonies, Drop Ships are required to carry the attack Droids. A Colony Ship is required to settle a new planet. A Trading Ship allows resources to be transferred for free between colonies in different systems.
Figher
- Military ship
- Good vs Bomber
Bomber
- Military ship
- Good vs Colony Ship
- Good vs Drop Ship
- Good vs Trading Ship
- Good vs Battleship
Battleship
- Military ship
- Good vs Fighter
- Good vs Colony Ship
- Good vs Drop Ship
- Good vs Trading Ship
Combat
When a fleet moves into the same square as a hostile fleet, combat occurs. All ships fire simultaniously in combat. Allied fleets (those of the same faction) will combine into one huge fleet as do those in the opposing faction. Combat is resolved each turn, on the turn, and does not always result in all ships from one side or the other (or indeed any ships) being destroyed. To improve the chances of success in combat, it is useful overwhelm the hostile force using overkill.
Overkill
- Each ship has a Military Strength
- If an Allied fleet has a combined Strength over 4x greater than the combined Hostile fleet Strength, the Hostile ships damage is HALVED
-
-
Alien Fighter
-
-
Alien Bomber
-
-
Alien Mothership
-
-
Human Fighter
-
-
Human Bomber
-
-
Human Battleship
Posted Friday, September 5th, 2008 at 7:03 pm
Filed Under Category: General
You can leave a response, or trackback from your own site.
Certainly something like this could work, but I am just missing the strategy part a bit.
With a system like this, it’s just a matter of bringing more of everything.
It could be a design choice to make the combat simplistic but other parts more in-depth.
But I would like to see a more in-deth combat system with more specialized units. Things like scrambling or ships that shield from enemy dmg.
The bring more of everything concept get’s a bit old imho. In a way the paper,scisor, stone concept doesn’t work when you can bring all three.
It only works when you have to make a choice when to deploy each.
Renders look nice though