I often find myself asking the question, ‘What is innovation?’, the actual definition is ‘The act of introducing something new.’ which is as unhelpful as it could possibly be. Innovation to me is the act of creating something that breaks out of the boundaries of what exists already.. But is that always possible?

My main project over the last couple of weeks has specifically been the mail system, arguably one of the most important features of any game, the home of communication and team work, bringing people together for the common good of the galaxy, as simple as this may sound, it is indeed no small task.

I’ve done a lot of research into the matter, and created several prototypes each behaving in entirely different ways, I’ve tried the ‘Split Panel’ approach (the concept of clicking on a mail and reading it immediately below), I’ve tried threading views with a full collapsing tree of Subject -> Replies -> Mail, I’ve tried ‘New Window’ techniques, and all of them with their own distinct benefits have quite a few flaws as well.

I’ve reviewed 10 different mail clients (some harder to uninstall than others!), 15 different mail websites, eventually realising that simplicity is best, the easiest mail clients to use had very simple yet powerful interfaces. For Shadow Wars we aren’t looking for folder views, extensive filtering systems, multiple window reading or sophisticated spam management, we’re looking for a very simple read and reply system.

This got me turning back to the previous DarkGalaxy system, excluding the bugs, this was a reasonable solution, and can be easily tweaked and improved to fit a new game. Add styling to easily determine read from unread, attach the ‘Notifications’ as mentioned in my previous blog post, include some nice features like simple BB Code for formatting, mail forwarding etc. And you have a powerful mail client.

Innovation is a powerful word, it conjures up thoughts of creativity and stepping outside the box, but on a few occasions after doing the research and demos, you may feel that you’re standing a few miles from said box, when it wasn’t a bad box to start with!

Posted Wednesday, November 5th, 2008 at 11:47 pm
Filed Under Category: Uncategorized
You can leave a response, or trackback from your own site.

13

Responses to “Shadow Wars - Designing an Interface - Part 2”

Cova Lue

If you placed a window at the top of the screen (minnimized) that said message, and used color to let the player know that a message was waiting, then all the player would have to do is to expand the message screen, to read any new messages that were recieved.

Cova Lue

Imca

so your saying that innovation is sticking to an old system? :P and do you really need so many words to say that? Anyway maybe you could think of something new that is usefull and cool without using the standard stuff you see on all the pages nowaday ;) (mail redirection would be usefull :P )

anyway like riithi said we could use some screenies to see what you guys are really up too :) And you are right that most stuff you can find on the net is too much and not usefull for a game like dg was and shadow wars might be :P

dgfan

Just passing by to say I’m looking forward to playing this game. The old times with DG were awesome, so I’m hoping this game can provide the same experience. Keep up the good work!

Dolon

I think it would be handy for alliance leaders (only) to be able to send a bulletin, that is a message that they write only once and then immediately is sent to every player in their alliance, including themselves (always nice to have a copy for reference). This would eliminate the nasty chore of having to copy/paste a message to each player every time something needs to come to the attention of everyone, even those who don’t frequent the forums.

FrostyCoolSlug

Funnily enough, quite a lot has changed in the design since this post, Zedd chucked in a lot of unexpected, yet awesome stuff.. You’ll have to stay tuned :D

vladb

Some screenshots? :D

Cova Lue

Looking forword to your next post on the game, and to the Bata, that is if you let me play.]

Cova Lue

Rilla

Craig if you need a hand with the design just let me know. Keep it up

Thomas

/me looks forward to playing this game in a couple of years :p

Dolon

Hullo. Just wanted to say how excited I am about the thoroughness and thoughtfulness of Frosty’s research on the mail system. =] Keep pluggin’ away and I’m sure you shall arrive at the most efficient and user friendly system possible. w00t!

Thomas

anything still going on here?

FrostyCoolSlug

Yep, we’re kinda quiet as stuff is going on behind the scenes towards the game, i’m gonna make a new blog post :p

Cova Lue

Inovation is seeing old things in a new light.

But sometimes we tend to use what worked well in the past, Like NASA is going to use tall rockets again to go back to the Moon, instade of using a couple tall rockets and the Shuttle to put the equipment into orbit and then assimble a shuttle for moving the landers and the crew to and from the moon orbit. This would save tons of money and would make sure everything goes as planned.

Cova

Leave a Reply