With the Alpha approaching, I have nailed down the core concepts and will give you a preview of everyone’s favourite … Combat!

 

Space Combat

The most common type of combat is Space Combat. This occurs any time two fleets from opposing sides end a turn at the same location. Unlike Dark Galaxy, combat has been scaled down for the casual version, with only three combat-capable ships.

Fighter

The fighter is the cheapest and most numerous ship. It is very fast, but does little damage with its dual lasers. Its primary roll is to intercept and destroy opposing Bombers and Fighters. It can be used to attack larger ships, but will only be effective at destroying them in sufficiently large numbers.

Bomber

The Bomber is the most important of the combat ships. Its purpose is to destroy large ships. Although similar in size and speed to a fighter, bombers are equipped with nuclear torpedoes capable of destroying even the largest ships. They are however significantly more expensive than fighters, so should be protected with fighters of their own.

Battleship

The Battleship is a very large and expensive ship. Heavily armoured, the battleship is armed with an array of flack cannons. These weapons are particularly important as they not only fire at incoming fighters and bombers, but can target and destroy the nuclear torpedoes launched from the bombers. A fleet with one or more battleships is very well protected, and any opponent should think carefully before attacking it.

Defence Platform

The orbital Defence Platform is not a ship, as it can not move from its home planet, however it is a critical addition to space combat. Those wishing to protect their planets more effectively can build defence platforms. Like battleships, the platforms are armed with flack cannons, making them an important part of any planetary defence.

 

Invasion

Once a planet has lost all its orbital defences, it can be invaded. To add an interesting twist to invasion over the version in Dark Galaxy, more effective defences can now be constructed on a planets surface.

Soldiers

The Soldier is a powerful, biologically enhanced, technolgically advanced war machine. Although they are the only units that can be used to invade a planet, they can also defend planets them too. They are slightly more effective at defence than attack.

Defence Tower

The Defence Tower provides a more powerful defence against invasion, however it can not move from the planet on which it is built. It is very heavily armoured and draws power for its laser cannons directly from the colony fusion grid.

 

Overkill

Already mentioned previous, overkill is being introduced in Shadow Wars. With the addition of more effective defences, comes the ability to completely overwhelm them, dramatically reducing their effectiveness. Although it needs careful balancing, overkill will allow a fleet or invading/defending force that outnumbers the opposition by a significant factor to gain a bonus in combat.

 

Well I’d better get back to it. Progress has been slow recently due to a few technical hitches, however things are still moving forwards at a respectable pace.

Cheers,

Zedd

Posted Monday, May 4th, 2009 at 8:53 pm
Filed Under Category: Uncategorized
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11

Responses to “Shadow Wars - Designing a Game - Part 5”

Cova Lue

Sounds good, now all you need are some spys to help shut down the planets defence grid and a few bomb agents to knok out the space plateforms.

Really the game is sounding Better and Better.

Thanks for all the work.

Cova Lue

Imca

i want an anti overkill :P

1 rambo should be able to kill at least 10 other soldiers before he goes down. this would be interesting to make people think before they throw in all their stuff for invasion. A slightly better army should give a better result in %.

LeDirtySanchez

Imca brings up an interesting point… Perhaps ships that have been in battle and survived become slightly more effective, and this can stack (but only up to a certain point). I think that’d bring an interesting new strategy into the game.

Cova Lue

To get a big following in the game you need a way to get new people to enter the game.

Having voting web sights is a great way, but to get the players to vote is something else.

You might try rewards, like a little help on tech, resorses, or give a few ships to the players who vote

Ith voting links should be built into the game under Options or Extras. Might also place a small lottery that uses some of the players resorses and then pays back that(amount of resorses) times (the number of players) who play the lottery. Players who play, their player number will be placed in a small database each day, and then the winner will be selected randomly by the computer. A sign will post the winner on the front page of the game, also a history count will be posted to show who has won and how many times.

This is only a suggestion to help get and keep new players.

Cova Lue

Some will play the game just to see their name as the winner of the lottery

Riithi

Why does this game need a gang-bang bonus?

I always thought game-design is about balancing the slippery slope a bit, instead of making it even MORE slippery.

must be me?

Cova Lue

It is Aug. And we have not heard any thing sence May.

What is the status of the game???
When do you plan to start the alphas???

We are all watching and waiting.

Cova Lue

Take your time

so 4 months ago we was close to a alpha test, 3 months ago zeed told us about space combat now 3 months later its all gone abit quite around here. I guess im getting abit restless becuase i miss dark galaxy but more updates about his new game would be nice.

Cova Lue

Another month has passed and we have heard nothing as to the progress on the game.

Nothing about the Alpha or how it went, or if it did.

The hard core fans like my self are still around but I am sure meny have went to other games and are hooked on them.

Just a note, letting you know some of us are stile waiting for the new game, heck we would be happy with DG back.
cova lue

Is it dead?

Is dark galaxy/shadow wars dead? should I start looking for a new game?

James

So.. what happened to the game? I’d still like to play DarkGalaxy or something similar in this lifetime :P

Is all progress halted? Project canceled?

If so.. well. I will still retain really good memories from the old times.

Give some news.

Cheers.

Status Report?

Give one!

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