Hi all,

Firstly, I need to apologise for the general ’silence’ coming out of TE HQ as of late, real life, jobs and a lack of time have caused us to somewhat neglect the blog here a little bit, but never fear, we’re still progressing.

So, onto news! Firstly, happy new year, hope you all had a good holiday season.

Progress on ShadowWars has slowed a little recently, I know Zedd is activly working on the nuts and bolts, and I’m progressing with the frontend UI, unfortunately, it’s a lot of boring technical stuff, mostly internal code which handles part of the game and backend/frontend communication.

A lot of work has recently been put into error handling, and simplifying the ability to debug problems, if you end up doing something wrong, you’ll get a very specific reason as to why in an attempt to avoid situations where an action seems to make sense, but doesn’t work without you knowing why.

Zedd has also been working on and tweaking the combat system, trying to get the maths to make sense and work properly which he’s been having some fun with.

That’s all for now, hopefully we’ll try and keep everyone a little more updated in future.

All the Best — Frosty

Posted Thursday, January 21st, 2010 at 5:47 pm
Filed Under Category: Uncategorized
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6

Responses to “An update, and an apology.”

DarkRuler

so when does it starts?:D

Wilkes

Good to know it’s atleast not completed halted!

Narns Of Hilliard

Come up for air any time. Word from you guys is always welcome. Hope the combat starts making sense to you. Maybe there’s an open-source “discrete maths” library for php on the net somewhere…

Something I never saw addressed, with that “three phases” explanation, was when exactly the cargo and invasion ships become vulnerable — in stage three perhaps? Maybe in a post-third-stage?

rozza89

still checkin in!
if that hamster breaks combatscore again, shoot it =D

BroaxXx

SO IT IS ALIVE!? =D

poseidon

looks interesting so far. look forward to playing when it comes out

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