<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for The TurnEngine Blog</title>
	<atom:link href="http://www.turnengine.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.turnengine.com/blog</link>
	<description>Inside the minds of the TurnEngine developers</description>
	<pubDate>Thu, 21 Aug 2008 01:24:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>Comment on Shadow Wars - Generating a Galaxy by Franz</title>
		<link>http://www.turnengine.com/blog/2008/08/17/shadow-wars-generating-a-galaxy/#comment-37</link>
		<dc:creator>Franz</dc:creator>
		<pubDate>Mon, 18 Aug 2008 15:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=36#comment-37</guid>
		<description>Good job!</description>
		<content:encoded><![CDATA[<p>Good job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - Generating a Galaxy by Supremo</title>
		<link>http://www.turnengine.com/blog/2008/08/17/shadow-wars-generating-a-galaxy/#comment-36</link>
		<dc:creator>Supremo</dc:creator>
		<pubDate>Mon, 18 Aug 2008 10:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=36#comment-36</guid>
		<description>I liked it =D

Navigation is the real "juice" of strategy in these kinds of games imo.

The layout looks nice, the faction thing is also a nice idea.

I'm loving it ;)</description>
		<content:encoded><![CDATA[<p>I liked it =D</p>
<p>Navigation is the real &#8220;juice&#8221; of strategy in these kinds of games imo.</p>
<p>The layout looks nice, the faction thing is also a nice idea.</p>
<p>I&#8217;m loving it <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by Stormbringer</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-35</link>
		<dc:creator>Stormbringer</dc:creator>
		<pubDate>Thu, 14 Aug 2008 21:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-35</guid>
		<description>Sounds very interesting! I'm lovin what I'm hearing!</description>
		<content:encoded><![CDATA[<p>Sounds very interesting! I&#8217;m lovin what I&#8217;m hearing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by beurk</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-34</link>
		<dc:creator>beurk</dc:creator>
		<pubDate>Thu, 14 Aug 2008 15:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-34</guid>
		<description>i agree with Imca.
i'd like to see us coding our own combat simulators or similar tools again :D</description>
		<content:encoded><![CDATA[<p>i agree with Imca.<br />
i&#8217;d like to see us coding our own combat simulators or similar tools again <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by Imca</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-33</link>
		<dc:creator>Imca</dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-33</guid>
		<description>well i think it doesnt matter if the game is easier to learn. It would be better if you want more players that wont be killed 3 rounds in a row before they know how it works. 

On the other hand i think that it would be nice that  if players want too they can make this game more complex. The basics of the game should be easy to learn but there are ways to give the addict what he wants with specialised gameplay. If 80% of the gameplay is easy you can add 20% stuff that gives the addict what he wants without giving him too much of an advantage over a standard player but would still be enough to keep the game interested. You dont want people leaving because of easy game and gameplay. But you also dont want to scare them away with complex stuff. How to balance that is up too you guys ;) but there are a lot of ways to keep the experienced player interested without harming the level of the new player.</description>
		<content:encoded><![CDATA[<p>well i think it doesnt matter if the game is easier to learn. It would be better if you want more players that wont be killed 3 rounds in a row before they know how it works. </p>
<p>On the other hand i think that it would be nice that  if players want too they can make this game more complex. The basics of the game should be easy to learn but there are ways to give the addict what he wants with specialised gameplay. If 80% of the gameplay is easy you can add 20% stuff that gives the addict what he wants without giving him too much of an advantage over a standard player but would still be enough to keep the game interested. You dont want people leaving because of easy game and gameplay. But you also dont want to scare them away with complex stuff. How to balance that is up too you guys <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> but there are a lot of ways to keep the experienced player interested without harming the level of the new player.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by FrostyCoolSlug</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-32</link>
		<dc:creator>FrostyCoolSlug</dc:creator>
		<pubDate>Wed, 13 Aug 2008 13:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-32</guid>
		<description>Raptor: we do have other games on a list, but we're working one at a time.

rozza: with regards to the two factions, pretty much, yeah :D

Dolon Posted something in the wrong thread:
&lt;blockquote&gt;Hmm, from the sound of things, the new game is going to be a lot less tactical than the old.  Fewer ships, no research, it sounds a lot like a game of Risk with more players.  While I agree that there were aspects to DG's combat system that were overly complex (especially when that part of the code changed every round, and once or twice in the middle of a round), but please don't go so far in the other direction that the possible tactics are so limited as to make it dull.&lt;/blockquote&gt;

The most persistant feedback we've recieved has been related to over-simplification, please know that this wasn't our direct intention.

One of the things which research gives, is a gain at a sacrifice, if you want a better economy, you have to sacrifice combat potential. We will be looking into other ways to replicate this sort of behaviour, in other ways.

There are still a lot of things to be finalised, what was posted here was just a taster of what's to come :)</description>
		<content:encoded><![CDATA[<p>Raptor: we do have other games on a list, but we&#8217;re working one at a time.</p>
<p>rozza: with regards to the two factions, pretty much, yeah <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Dolon Posted something in the wrong thread:</p>
<blockquote><p>Hmm, from the sound of things, the new game is going to be a lot less tactical than the old.  Fewer ships, no research, it sounds a lot like a game of Risk with more players.  While I agree that there were aspects to DG&#8217;s combat system that were overly complex (especially when that part of the code changed every round, and once or twice in the middle of a round), but please don&#8217;t go so far in the other direction that the possible tactics are so limited as to make it dull.</p></blockquote>
<p>The most persistant feedback we&#8217;ve recieved has been related to over-simplification, please know that this wasn&#8217;t our direct intention.</p>
<p>One of the things which research gives, is a gain at a sacrifice, if you want a better economy, you have to sacrifice combat potential. We will be looking into other ways to replicate this sort of behaviour, in other ways.</p>
<p>There are still a lot of things to be finalised, what was posted here was just a taster of what&#8217;s to come <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by Zedd</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-31</link>
		<dc:creator>Zedd</dc:creator>
		<pubDate>Wed, 13 Aug 2008 12:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-31</guid>
		<description>No one alliance will be able to dominate the faction it is in, membership limits will help keep them in check. Ultimately even if there are are large percentage of SOL members in one faction, ALL members that faction are in the same boat, defeat the enemy or be destroyed, so cooperation will be important.

Remember there are only two sides - so all the alliances have to decide which they are starting in, which will hopefully result in a even spread in most games.

An issue perhaps will be where there are several very organised alliances in one faction, and a large number of less organised ones in the other. This will result in a rather quick game though!

There will be an opportunity here for alliance-specific games (e.g. SOL vs OPA) setup for major alliances to really get there teeth into each other, only the biggest alliances need apply though.

@Raptor - Although Dark Conflict and Tycoon Wars have solid foundations in terms of concepts, I am 100% behind ONLY working on Shadow Wars as the flag ship game for the new Turn Engine framework.</description>
		<content:encoded><![CDATA[<p>No one alliance will be able to dominate the faction it is in, membership limits will help keep them in check. Ultimately even if there are are large percentage of SOL members in one faction, ALL members that faction are in the same boat, defeat the enemy or be destroyed, so cooperation will be important.</p>
<p>Remember there are only two sides - so all the alliances have to decide which they are starting in, which will hopefully result in a even spread in most games.</p>
<p>An issue perhaps will be where there are several very organised alliances in one faction, and a large number of less organised ones in the other. This will result in a rather quick game though!</p>
<p>There will be an opportunity here for alliance-specific games (e.g. SOL vs OPA) setup for major alliances to really get there teeth into each other, only the biggest alliances need apply though.</p>
<p>@Raptor - Although Dark Conflict and Tycoon Wars have solid foundations in terms of concepts, I am 100% behind ONLY working on Shadow Wars as the flag ship game for the new Turn Engine framework.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by rozza89</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-30</link>
		<dc:creator>rozza89</dc:creator>
		<pubDate>Wed, 13 Aug 2008 02:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-30</guid>
		<description>last round of DG i was thinking to myself "why is this called dark galaxy when there are 15 galaxies?"

then it was announced that the game was being suspended, so i never bothered saying anything in the forums.

new game sounds good, exept for one thing i thought of last night.
you say there are only two sides this time, does this mean we are automatically recruited into S.O.L or S.O.D? lol</description>
		<content:encoded><![CDATA[<p>last round of DG i was thinking to myself &#8220;why is this called dark galaxy when there are 15 galaxies?&#8221;</p>
<p>then it was announced that the game was being suspended, so i never bothered saying anything in the forums.</p>
<p>new game sounds good, exept for one thing i thought of last night.<br />
you say there are only two sides this time, does this mean we are automatically recruited into S.O.L or S.O.D? lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shadow Wars - The beginning by Raptor</title>
		<link>http://www.turnengine.com/blog/2008/08/11/shadow-wars-the-beginning/#comment-29</link>
		<dc:creator>Raptor</dc:creator>
		<pubDate>Tue, 12 Aug 2008 18:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=22#comment-29</guid>
		<description>Are there are other games then just space based strategy games being planned? Or even allready being created? ;-)

I was looking for old threads by Zedd about other games, but couldn't find them :-(</description>
		<content:encoded><![CDATA[<p>Are there are other games then just space based strategy games being planned? Or even allready being created? <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I was looking for old threads by Zedd about other games, but couldn&#8217;t find them <img src='http://www.turnengine.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ask the Players by Dolon</title>
		<link>http://www.turnengine.com/blog/2008/08/04/ask-the-players/#comment-28</link>
		<dc:creator>Dolon</dc:creator>
		<pubDate>Tue, 12 Aug 2008 17:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.turnengine.com/blog/?p=13#comment-28</guid>
		<description>Hmm, from the sound of things, the new game is going to be a lot less tactical than the old.  Fewer ships, no research, it sounds a lot like a game of Risk with more players.  While I agree that there were aspects to DG's combat system that were overly complex (especially when that part of the code changed every round, and once or twice in the middle of a round), but please don't go so far in the other direction that the possible tactics are so limited as to make it dull.</description>
		<content:encoded><![CDATA[<p>Hmm, from the sound of things, the new game is going to be a lot less tactical than the old.  Fewer ships, no research, it sounds a lot like a game of Risk with more players.  While I agree that there were aspects to DG&#8217;s combat system that were overly complex (especially when that part of the code changed every round, and once or twice in the middle of a round), but please don&#8217;t go so far in the other direction that the possible tactics are so limited as to make it dull.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
